A number of internal and external measures to promote xR internally via microtrainings and externally via LinkedIN short learning snacks and teaser videos for upcoming AR-products.
Tools used
ScopeAR WorkLink, Blender, Unity 3D, Unity pixyz, Adobe: Photoshop, Illustrator, Premier Pro, After Effects.
Who
Eugene Lyutovskiy as part of AR Team Additive Minds Academy at EOS.
XR seems to have reached everyone and everywhere, however, due to its seemless integration into our daily life it is not obvious for everyone how we already benefit from it. Moreover, it is not clear for regular users how xR (AR) actually works and what its main features are. We at Additive Minds Academy promoted xR (predominantly AR) to both highlight where it can be found and how it actually works! Here are a couple of exapmles produced by me to support xR both at EOS and externally. Project files upon request.